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Re:Unity's oldest community announces dissolution by LoganDark on Tuesday September 26, 2023 @01:26AM (#37654813)
They can't ever introduce any revenue sharing because they promised not to do that and would be immensely vulnerable to lawsuits if they ever went back on that promise. This was their attempt to do something that didn't technically count as revenue sharing.
Re:Unity's oldest community announces dissolution by rendall on Tuesday September 26, 2023 @01:43AM (#37654916)
They had already promised to abide by the terms of the license in force at the moment it was agreed to, so the fact that they promised not to do something does not stop them, apparently.
Re:Unity's oldest community announces dissolution by LoganDark on Tuesday September 26, 2023 @02:43AM (#37655307)
Someone who agreed to a prior version of the license will always be able to abide by that version of the license. The fact that they removed the provision going forward is just them trying to lock-in future customers.
Re:Unity's oldest community announces dissolution by ilyt on Tuesday September 26, 2023 @06:26AM (#37657170)
No, it was a plan to lock in current customers that didn't look into license every time they updated engine.

That's why they removed the repo too, too easy to see the changes.

Re:Unity's oldest community announces dissolution by LoganDark on Tuesday September 26, 2023 @06:27AM (#37657177)
Whatever, a plan to lock in anyone who accidentally "agrees" to the new terms. You know what I meant.
Re:Unity's oldest community announces dissolution by ilyt on Tuesday September 26, 2023 @10:30AM (#37659931)
I just wanted to highlight it wasn't for just new customers like you wrote but potentially every game in development using Unity. That's a massive difference.
Re:Unity's oldest community announces dissolution by olodus on Tuesday September 26, 2023 @02:23AM (#37655159)
Yeah I agree with you on this. This might have been the CEO too proud to not go back on his strong words against revenue share. That said the alternative they presented is a really stupid alternative. I don't think anyone has argued that Unity shouldn't be able to make money or increase their fees if necessary, but they should have followed their word on "stay on the terms you signed up to" and not do such a crazy version of fee increase as they did (install fee is a really stupid metric and that the install fee didn't have a roof was really bad).
Re:Unity's oldest community announces dissolution by ffgjgf1 on Tuesday September 26, 2023 @03:59AM (#37655956)
Now they kind of did though. Since you can pick between 2.5% and paying the install fee.

Also I’m not sure how are “promises” legally binding unless they are part of a contract?

Re:Unity's oldest community announces dissolution by LoganDark on Tuesday September 26, 2023 @04:39AM (#37656249)
> Also I’m not sure how are “promises” legally binding unless they are part of a contract?

You'd be surprised. Claims that are made as part of any marketing material or promotion can absolutely result in lawsuits if someone built their business on that claim and then Unity screwed them over. Unity is liable for the things that they say in a public capacity.

Re:Unity's oldest community announces dissolution by Pet_Ant on Tuesday September 26, 2023 @10:26AM (#37659868)
Most contracts I've seen have clauses that specifically say that you are agreeing that the contract is limited to the terms in the contract itself and waiving everything else so you are probably out of luck there.
Re:Unity's oldest community announces dissolution by jprete on Tuesday September 26, 2023 @08:23AM (#37658222)
It’s known as promissory estoppel. The main reason promises are often not binding is that you can’t prove the other party said it. If you can prove the other party said it, and you “reasonably” relied on their statements, and suffered damages because their statements were false, you can recover those damages from them.

(IANAL)