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Re:KSP2 is spamming the Windows Registry until the game stop... by jncfhnb on Monday September 25, 2023 @01:00PM (#37647041)
Somewhere a unity exec has just figured out the new metric that determines their royalty pay rate.
Re:KSP2 is spamming the Windows Registry until the game stop... by zeusk on Monday September 25, 2023 @03:34PM (#37649363)
Are you sure it isn't based on number of instructions retired by the CPU? or the number of pixels rendered by the game?
Re:KSP2 is spamming the Windows Registry until the game stop... by hooverd on Monday September 25, 2023 @06:50PM (#37651843)
cubic pixel/seconds
Re:KSP2 is spamming the Windows Registry until the game stop... by chaorace on Monday September 25, 2023 @11:21PM (#37653921)
pixel displacement
Re:KSP2 is spamming the Windows Registry until the game stop... by gabereiser on Tuesday September 26, 2023 @12:20AM (#37654295)
bitfield component values of a texel color BGRA’s
Re:KSP2 is spamming the Windows Registry until the game stop... by qubex on Tuesday September 26, 2023 @04:32AM (#37656200)
That’s voxels/second, surely?
Re:KSP2 is spamming the Windows Registry until the game stop... by yazzku on Monday September 25, 2023 @08:46PM (#37652865)
They will bill you by the pixel. Usage metrics are streamed in real-time. You're gonna wish 480x320 came back.