Re:Article reply “Godot is not the new Unity” from Juan Lini...
by hutzlibu on Thursday September 21, 2023 @01:57PM
(#37601409)
It used to be waaaay more expensive and has gotten much better now. But it still costs, all I know is, that when I do 600 raycasts each, it costs me around 8 ms on medium hardware. Batching it reduces the cost to 2 ms for me. For simple things like GetPosition I did not noticed a perf hit, but for getting vertices I also did. So mid term, I will batch all often used calls into wasm. For now raycasting was the biggest bottleneck.
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