> Games only hold a challenge until the game-writer's secrets are broken.
Games ultimately are code themselves, and you can manipulate it to some extent, creating other infinitely complex interactions (source: advancements in speedrunning or various game challenges like the A press challenge [1])
Nice observation, never thought myself in such way about programming. This compares nicely with my experience with sudoku. It was fun until I've found and implemented algorithm to solve them.
Games only hold a challenge until the game-writer's secrets are broken.
When I first started out in computers, I thought the games would be thrilling. They weren't. But programming .. trying to pit my wits against the very fast moron who insisted on deliberately doing no more and no less than I told him to ... that was thrilling.