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Re:Godot is not the new Unity – The anatomy of a Godot API call by johnnyanmac on Tuesday September 19, 2023 @02:26AM (#37566263)
I understand it. it was built a certain way to support ease of use above almost anything else.

That ease of use is important, but also may be holding back Godot's true 3d capabilities. From a cursory glance as someone wanting to work on a decent scale 3D game, I'd need to treat GDSCript as I do Unreal's Blueprints as of now: miniize use only to high level scripting and maybe UI/Shader code. That's not me saying that GDScript nor blueprints is bad, just that it gets in the way of my specific use case.

If I can help speed up the engine underneath as a whole in the process: wonderful. I don't necessarily want to disrupt GDScript for my convenience either, but like any refactor some breakage is inevitable.

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