Re:Godot is not the new Unity – The anatomy of a Godot API call
by danbolt on Monday September 18, 2023 @10:56PM
(#37565135)
I can’t speak for the parent, but @onready combined with the $ operator is a delight when making a prefab.
I also very much like the way signals are declared compared to C#’s code generation.
I’m also a fan of TypeScript, so being able to do gradual typing while prototyping is a huge plus. It’s going to be a big advantage if they ever get JIT.
Everything being reference-counted, rather than fretting about GC pauses is comforting too.
I also very much like the way signals are declared compared to C#’s code generation.
I’m also a fan of TypeScript, so being able to do gradual typing while prototyping is a huge plus. It’s going to be a big advantage if they ever get JIT.
Everything being reference-counted, rather than fretting about GC pauses is comforting too.