Re:Godot is not the new Unity – The anatomy of a Godot API call
by lynzrand on Monday September 18, 2023 @10:46PM
(#37565090)
C# strikes the balance between speed and dynamic features IMHO. Especially for games that need mod support (which is not that uncommon at all), using C# allows for the modders to easily interface with existing code, while still getting near-native performance thanks to the type system and JIT. C++ code in such case would be too rigid to be modified and hard to interface wth.
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