Re:Godot is not the new Unity – The anatomy of a Godot API call
by TazeTSchnitzel on Monday September 18, 2023 @06:14PM
(#37562843)
There is optional static typing. If you write type declarations, the editor will not only give better code completion, but it will use type inference to find errors statically where possible, and the runtime will check for the remaining type errors. In this way it's more sophisticated than almost all other dynamically typed languages!
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