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Re:Create non-game apps with Godot Engine by boberoni on Monday September 18, 2023 @04:32PM (#37561606)
Fun fact: the Godot editor is itself a Godot game.

> The Godot editor runs on the game engine. It uses the engine's own UI system, it can hot-reload code and scenes when you test your projects, or run game code in the editor. This means you can use the same code and scenes for your games, or build plugins and extend the editor.

https://docs.godotengine.org/en/stable/getting_started/intro...

Re:Create non-game apps with Godot Engine by willio58 on Monday September 18, 2023 @04:42PM (#37561739)
Very cool! I've never used Godot myself but I sometimes watch livestreams of game devs and godot has always seemed like a great engine and editor to use.
Re:Create non-game apps with Godot Engine by windsurfer on Monday September 18, 2023 @04:44PM (#37561780)
This often-repeated statement doesn't really communicate how the editor works. While it does use many of the same APIs, you couldn't build the editor from within the editor (bootstrapping). The editor itself is largely written in C++ and not Godot's integrated language GDScript, you can see for yourself https://github.com/godotengine/godot/tree/master/editor
Re:Create non-game apps with Godot Engine by chii on Monday September 18, 2023 @09:38PM (#37564683)
i suppose the idea isn't that you can bootstrap the editor within the editor, but more like how unreal editor uses the unreal engine to render itself.
Re:Create non-game apps with Godot Engine by mattetti on Monday September 18, 2023 @06:30PM (#37563016)
The Unreal Engine editor also uses the UE engine which is pretty cool (but I wouldn't recommend writing desktop/mobile apps in UE)