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Re:Brian Bucklew Porting Caves of Qud from Unity to Godot by HideousKojima on Monday September 18, 2023 @02:26PM (#37560009)
I've done it a few times at my current job and it worked great for some simple UIs. Would probably work great for more complex stuff too but I haven't needed anything like that, I use it with C# as well.

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