Re:Unity's Just Not into You, Indie Developer
by loveparade on Sunday September 17, 2023 @11:20AM
(#37545977)
I don't understand what QA budget has to do with game engine budget and why the latter needs to be larger. What's the budget of Linux again compared to stuff that runs on top of it?
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Re:Unity's Just Not into You, Indie Developer
by hesdeadjim on Sunday September 17, 2023 @11:33AM
(#37546133)
First off, you can’t OSS consoles. The manufacturers require an NDA and arpproval to gain access to the hardware and SDKs. This costs real money.
Second, every console and to a lesser degree mobile are constantly changing their SDKs and that requires a lot of testing to ensure that your engine works across a huge permutation of platforms. Throw in the need to support an LTS version of your engine and it balloons in cost.
Re:Unity's Just Not into You, Indie Developer
by seba_dos1 on Sunday September 17, 2023 @12:03PM
(#37546505)
> First off, you can’t OSS consoles.
All those SDL games already released on consoles and Godot soon gaining support via W4 beg to differ.
Yes, it's pointlessly hard and annoying because of platform stewards and all the hoops they make you jump through, but it's certainly not impossible nor infeasible.