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Re:Unity's Just Not into You, Indie Developer by aflag on Sunday September 17, 2023 @11:17AM (#37545942)
QA costs could ultimately be paid off by people who actually use the engine, no? If they contribute back or, at least, create an issue things could work out.
Re:Unity's Just Not into You, Indie Developer by janosdebugs on Sunday September 17, 2023 @11:38AM (#37546203)
You'll have a ratio of thousands of users to one contributor. Even less if you count useful contributions. Game engines are complex beasts.

Source: I have an OSS project that's vastly less complex than a game engine and worked on dozens of other OSS projects.

Re:Unity's Just Not into You, Indie Developer by hesdeadjim on Sunday September 17, 2023 @11:21AM (#37545986)
You can’t risk your business on broken software. An engine company also has to support old releases of the engine for a certain period of time because you can’t just upgrade your shipped game to every new version of an engine that might contain back compat breaking changes — or changes that have too high a cost to port to.