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Re:Unity's Trap by pg5 on Sunday September 17, 2023 @08:25AM (#37544322)
Why would an indie dev want to spend years making a game engine instead of building an actual game? Especially for small teams or solo projects?
Re:Unity's Trap by strangecasts on Sunday September 17, 2023 @08:33AM (#37544384)
Many people do work on their own engines, and do not have a game to show for it - which isn't to say they aren't cool projects, but it does involve reinventing many things people have already done, and also takes away time that could be spent prototyping
Re:Unity's Trap by JuanPosadas on Sunday September 17, 2023 @06:54PM (#37550144)
Extremely valid question. Most devs should not attempt making their own engine. But 2 caveats:

- learning is also fun

- Most engines (by force or by available tutorials and docs) railroad the end user into some specific genres (in my experience: side scroller, FPS). If you wander too far away and understand the risk/complexity, it might be worth considering.