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Re:Unity’s New Pricing: A Wake-Up Call on the Importance of ... by aschearer on Friday September 15, 2023 @03:36PM (#37528138)
Genuine question, how is Unreal's support for:

- Tilemaps generally

- Tilemap with rule-based brushes

- "Sprite shapes" basically free-form 2D polygon sprite created via a shape editor

- 2D collision with polygon colliders (bonus points if the two can work in tandem)

- 2D lighting

- Snapping things to a grid? Like moving props in a scene on a grid. Or editing a shape to snap to a grid?

Re:Unity’s New Pricing: A Wake-Up Call on the Importance of ... by maccard on Friday September 15, 2023 @06:16PM (#37529760)
Genuine answer (not OP) the easiest way to work with 2d in unreal is to work in 3D and lock an axis, particularly around lighting and collision.

> Snapping things to a grid? Like moving props in a scene on a grid. Or editing a shape to snap to a grid?

Out of the box you have [0]. With about 10 lines of code, or a few blueprint nodes, you can support more advanced snapping.

[0] https://docs.unrealengine.com/4.27/en-US/Basics/Actors/Actor...