Re:Unity’s New Pricing: A Wake-Up Call on the Importance of ...
by maccard on Friday September 15, 2023 @06:16PM
(#37529760)
Genuine answer (not OP) the easiest way to work with 2d in unreal is to work in 3D and lock an axis, particularly around lighting and collision.
> Snapping things to a grid? Like moving props in a scene on a grid. Or editing a shape to snap to a grid?
Out of the box you have [0]. With about 10 lines of code, or a few blueprint nodes, you can support more advanced snapping.
[0] https://docs.unrealengine.com/4.27/en-US/Basics/Actors/Actor...
- Tilemaps generally
- Tilemap with rule-based brushes
- "Sprite shapes" basically free-form 2D polygon sprite created via a shape editor
- 2D collision with polygon colliders (bonus points if the two can work in tandem)
- 2D lighting
- Snapping things to a grid? Like moving props in a scene on a grid. Or editing a shape to snap to a grid?