Re:Unity’s New Pricing: A Wake-Up Call on the Importance of ...
by nokiz on Friday September 15, 2023 @06:38AM
(#37521010)
> What if Godot stops the development?
You can also use the old version. Also others can take it from where they left off, since it’s open source, as it's has been pointed.
Re:Unity’s New Pricing: A Wake-Up Call on the Importance of ...
by raincole on Friday September 15, 2023 @06:41AM
(#37521034)
And this is exactly my point.
Re:Unity’s New Pricing: A Wake-Up Call on the Importance of ...
by okamiueru on Friday September 15, 2023 @06:43AM
(#37521048)
The sarcasm wasn't obvious.
Re:Unity’s New Pricing: A Wake-Up Call on the Importance of ...
by hahn-kev on Friday September 15, 2023 @06:17AM
(#37520836)
You can also use the old version, it's not like an old unsupported version of something is any different for open and closed source
Re:Unity’s New Pricing: A Wake-Up Call on the Importance of ...
by kgwxd on Friday September 15, 2023 @06:51AM
(#37521100)
They are different, open source is obviously better in that scenario.
Re:Unity’s New Pricing: A Wake-Up Call on the Importance of ...
by carstenhag on Friday September 15, 2023 @07:33AM
(#37521456)
Except Unreal is also open source in the sense of them providing you full source code access & documentation on how to build it.
Re:Unity’s New Pricing: A Wake-Up Call on the Importance of ...
by ndsipa_pomu on Friday September 15, 2023 @08:10AM
(#37521768)
That isn't what open source means. Open source means that you can make changes to the source code and distribute it.
Your answer: you can use the old version.
What if Godot stops the development?
Your answer: good luck (???)