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Re:Unity will quietly waive fees if developers switch to its... by dahdum on Thursday September 14, 2023 @10:44PM (#37517633)
$0.20 is the minimum, you pay for every device they install on every time. Anytime they offload and reinstall, you pay again. Every additional device, upgrade, or replacement, you pay again. You’ll also pay then current rates, whatever Unity decides those are.

No abuse needed to lose money with this, I’ve probably installed the same games 20+ times over the years.

Re:Unity will quietly waive fees if developers switch to its... by thowfaraway on Thursday September 14, 2023 @11:12PM (#37517857)
That's not what Unity is saying - they are saying reinstalls do not count. From their faq:

Does a reinstall of an app on the same device count towards the Unity Runtime Fee?

No, we are not going to charge a fee for reinstalls.

https://unity.com/pricing-updates

Re:Unity will quietly waive fees if developers switch to its... by boolemancer on Thursday September 14, 2023 @11:48PM (#37518111)
That's a change from what they said before for one, but there's also no real way to accurately measure "installs" anyway at a technical level.
Re:Unity will quietly waive fees if developers switch to its... by thowfaraway on Friday September 15, 2023 @12:02AM (#37518228)
They can probably track accurately enough to identify that 90% of games aren't worth billing. Then once they are working with the top 10%, they can negotiate something that makes sense, like submit your monthly sales number, and Unity will use that as a limit on install count.

I agree what they are saying isn't workable, but that idea of install based fee could work, and would be better than a royalty for many.

Re:Unity will quietly waive fees if developers switch to its... by deciplex on Monday September 18, 2023 @06:32PM (#37563038)
> on the same device

This is the issue.