Re:How to explain your game to an asshole
by FredBrach on Saturday March 24, 2012 @03:11PM
(#3750374)
Do your customers agree with your definition of unique? If yes, it's very cool.
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Re:How to explain your game to an asshole
by xenophanes on Saturday March 24, 2012 @03:28PM
(#3750431)
If they don't find value in what I made, then it won't sell. And that's as it should be. Shrug. My first customer is me. I like it.
It's quite possible to make stuff different in a way no one likes. But you can and should make your stuff different in some way or other and then use this as a reason people might want to buy it.
Re:How to explain your game to an asshole
by FredBrach on Saturday March 24, 2012 @03:36PM
(#3750449)
By the way, I wish you the best for your game. How is it called? Can we test it somewhere? :)
Re:How to explain your game to an asshole
by xenophanes on Saturday March 24, 2012 @03:38PM
(#3750454)
http://itunes.apple.com/us/app/gruesomely-hard-platformer/id...
I can give out a few promo codes if people email me [email protected]
It's made with MacRuby.