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Re:How to explain your game to an asshole by FredBrach on Saturday March 24, 2012 @03:11PM (#3750374)
Do your customers agree with your definition of unique? If yes, it's very cool.
Re:How to explain your game to an asshole by xenophanes on Saturday March 24, 2012 @03:28PM (#3750431)
If they don't find value in what I made, then it won't sell. And that's as it should be. Shrug. My first customer is me. I like it.

It's quite possible to make stuff different in a way no one likes. But you can and should make your stuff different in some way or other and then use this as a reason people might want to buy it.

Re:How to explain your game to an asshole by FredBrach on Saturday March 24, 2012 @03:36PM (#3750449)
By the way, I wish you the best for your game. How is it called? Can we test it somewhere? :)
Re:How to explain your game to an asshole by xenophanes on Saturday March 24, 2012 @03:38PM (#3750454)
http://itunes.apple.com/us/app/gruesomely-hard-platformer/id...

I can give out a few promo codes if people email me [email protected]

It's made with MacRuby.