Re:LÖVE: a framework to make 2D games in Lua
by nagonago on Wednesday September 13, 2023 @09:11PM
(#37503694)
Agree on the rendering speed, I was working on some experimental visualizers in LOVE which drew lots of individual pixels. I ended up having to rewrite a bunch of it in shader language to get decent FPS. This might be true with other frameworks too though, I understand graphics are not an easy thing to just automagically optimize.
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