Re:Bitty Engine: A tiny powerful game engine
by JKCalhoun on Wednesday September 13, 2023 @03:31PM
(#37500680)
> The #1 tip though is that you're writing a game, or an engine, not both.
Not sure I agree. I have always done both.
Ostensibly I am writing a game but not using someone's engine. And then my own "engine" comes out of the effort.
Then I write a second game and pull over the rendering-sound-etc-code from the first game. This "engine" gets further refined as a result of being pressed into service for the new game.
Often it improves with each iteration and I move the newer version back to older games and refactor them as required.
Not sure I agree. I have always done both.
Ostensibly I am writing a game but not using someone's engine. And then my own "engine" comes out of the effort.
Then I write a second game and pull over the rendering-sound-etc-code from the first game. This "engine" gets further refined as a result of being pressed into service for the new game.
Often it improves with each iteration and I move the newer version back to older games and refactor them as required.