Re:Defold: Open-source Lua game engine with console support
by prophesi on Wednesday September 13, 2023 @01:52PM
(#37499499)
I think you're getting worked up that I said Godot can't be used for console development, when I really just meant that it can't be used for console development _currently_. I noted that they were working on this in my original comment, and as your blog post shows, it's going well.
For posterity, here's Godot's post a year or so ago on the struggles they've had with console middleware over the years.
https://godotengine.org/article/godot-consoles-all-you-need-...
Godot is MIT licensed. Godot _can_ be used for console development—just like any other piece of MIT-licensed code you want to build your game with. It's just that doing so is (read: remains) an undertaking that you have to deal with on your own, since Godot Foundation doesn't offer anything besides the Godot engine source code under compatible license terms. There's nothing particular about Godot or its license here.
From the documentation you yourself linked to:
> Regardless of the engine used to create the game, the process to publish a game to a console platform is as follows: [painful and/or expensive and overall shitty process]