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Re:LÖVE: a framework to make 2D games in Lua by dxuh on Wednesday September 13, 2023 @08:57AM (#37496139)
There is nothing built-in for it per se. I think you just have to sign the application from a postbuild hook, I think. I remember discussing this with the person that contributed the Mac build, but I don't remember the result of the discussion exactly. I think that was it though.

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