Re:LÖVE: a framework to make 2D games in Lua
by Takennickname on Wednesday September 13, 2023 @07:04AM
(#37495116)
Someone should solve this with a Javascript app in an electron wrapper
[ Parent
| on HN ]
Re:LÖVE: a framework to make 2D games in Lua
by nunodonato on Wednesday September 13, 2023 @07:45AM
(#37495437)
oh god, no. Please stop trying to push javascript (and your damned node packages) into everything.
There are community tools to package LÖVE games for win/mac/linux.
Re:LÖVE: a framework to make 2D games in Lua
by trey-jones on Wednesday September 13, 2023 @08:36AM
(#37495916)
It's possible I'm taking it the wrong way, but I think their comment was meant facetiously.
Re:LÖVE: a framework to make 2D games in Lua
by otikik on Wednesday September 13, 2023 @01:59PM
(#37499590)
(grabs holy water, garlic, and a crucifix)
Re:LÖVE: a framework to make 2D games in Lua
by exikyut on Thursday September 14, 2023 @03:19AM
(#37505953)
(The JS runtime doesn't make it past the salt line while the WASM modules do, causing the the app runtime to fail to find critical exports and go into an infinite loop which persists after Chrome is closed because boot was managed by a service worker)