Re:Unity plan pricing and packaging updates
by hesdeadjim on Tuesday September 12, 2023 @07:39PM
(#37490187)
I have an open world game I have to make run in 1.3GB of RAM for my min spec. I just can’t see a world where I could do it in Unreal. And unity knows that and is trying to get away with murder.
It's difficult to champion high end features for your engine but keep it suitable for low end smart phones. Epic made a good attempt to win mobile devs back in the Infinity Blade days, but given their recent focus (not to mention lawsuits against Apple and Google), it seems they intentionally decided to deprioritize mobile and focus on PC and console.