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Re:Unity plan pricing and packaging updates by kevingadd on Tuesday September 12, 2023 @03:52PM (#37487085)
Part of C#'s popularity with indies is due to the legacy of XNA. Thousands, probably tens or even hundreds of thousands of indies got started with XNA and released games using it, so it's natural to stay on C# whether you move to FNA, MonoGame, Unity or Godot
Re:Unity plan pricing and packaging updates by Aerroon on Wednesday September 13, 2023 @07:35AM (#37495363)
To add: C# is a language that is easy to pick up. If you've written Java then you could basically just start writing C#.

Probably even a C or C++ background would allow you to do that. Maybe even knowing js is enough.