Re:Unity plan pricing and packaging updates
by ummonk on Tuesday September 12, 2023 @05:47PM
(#37488961)
Mobile is the kind of use case where the pricing changes will be massively impactful though. If you're selling a non-mobile game for $10+ then you can just eat the per-install fee, but if you're shipping a free to play app or a $1 app? The per install fee could make your business model nonviable.
Re:Unity plan pricing and packaging updates
by Fire-Dragon-DoL on Tuesday September 12, 2023 @11:37PM
(#37491905)
I mean, knowing c++ and c#, I am always terrified about the former. There is an enormous set of things that shouldn't be touched and a whole set of gotchas in managing headers, writing macros, templates.
Granted none of the two are used at my day to day job.
That being said as a non mobile guy who occasionally dabbles in engine stuff I'll be migrating to Unreal for good now. I haven't been a paying customer for a while now but I used to pay for Unity back in the super early days of AR.
Or I guess take another serious look at Godot :D