Re:Graphics card generation is over and it was mostly trash
by enragedcacti on Monday September 11, 2023 @10:03AM
(#37467437)
> Then there is the fact that DLSS is something that needs to be supported by games themselves: why?
DLSS requires motion vectors, depth buffer, and jitter in addition to the rendered frame. DLSS 2.0 is effectively Temporal Anti-aliasing (TAA) with deep learning replacing the heuristic approach of TAA implementations and thus needs as much integration as TAA does.
DLSS requires motion vectors, depth buffer, and jitter in addition to the rendered frame. DLSS 2.0 is effectively Temporal Anti-aliasing (TAA) with deep learning replacing the heuristic approach of TAA implementations and thus needs as much integration as TAA does.
https://old.reddit.com/r/hardware/comments/fvgf7d/how_dlss_2...