Interestingly, some consoles already do this- the PS5 in particular will vary the weight of its shoulder triggers to match what you're doing on screen.
>we’d need super heavy switches for this to be a thing
It continuously surprises me that none of the Hall effect keyboard makers (Wooting, Drunkdeer, and... I think Steelseries and Corsair have some as well) don't offer ultra-high-weight springs as at least an option for this reason.
Interestingly, there's another keyboard manufacturer, Roli, who makes a board that has some very interesting modes of input (as they accept inputs of variable pressure, give you the ability to slide smoothly between keys, and vary the kind of input from each key by shaking your fingers). Of course, that's not a computer keyboard, but it's still a glimpse into the kinds of interesting input devices we could make if only we bothered to do so.
This is a cool thing, I’d want that on my mouse triggers also. The problem is that in practice it’ll never be what we want it to be because the distance of switches is too small to make that two stage thing be a thing (we’d need super heavy switches for this to be a thing). Now imagine mouse clicks which are supposed to represent a trigger (we operate as if everything is a hair trigger).
Burst/Single burst is mostly a timing thing at this point. Would be interesting to see it become a force based thing.
Fun ideas though.