No. Linux gaming thrives because Valve embedded Wine directly, branded as Proton, into the Steam launcher. GPT is the same, only for the Mac target of wine rather than Linux, and obviously Apple can't integrate it into Steam.
In terms of compatibility I've been using Whisky (a wine UI wrapper) + GPT for a few weeks now and window steam loads fine (albeit slowly), and all the windows games I play work fine (certainly far better than wine - GPT).
Of course the problem here is that it's not cleanly integrated into native Steam, so it's (1) requires a separate launcher installed, (2) requires a separate steam install, and (3) if the game ever does get ported you'd need to migrate your saves from the windows container wine uses.
This ignores all the attendant performance thrown away by shader translation (that linux also suffers) and cpu translation (that any non-intel code suffers, but in practice that's just Mac)
That Apple made GPT but then ignores this obvious route, instead thinking it will somehow mobilize game developers to port their games natively to their bespoke low-level graphics API - you see, they just didn't know about the graphics capabilities of Apple Silicon before!
Lots of game developers can barely be convinced to release usable Windows binaries, see also the mess of badly performing DX12 games (where you have to treat your windows target more like a low-level console API that needs optimization that just isn't there) vs yeet the pixels out DX11.