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Re:STM32MP2: ST’s first Linux capable 64-bit MPU with NPU, G... by slau on Saturday August 26, 2023 @11:02AM (#37273509)
This was semi-discussed 4 days ago when someone posted the release announcement of the MP1, which is a few years old (https://news.ycombinator.com/item?id=37218879). Someone pointed out the MP2 had been announced in the meantime.

This announcement itself is from 2023-06-05, so not exactly hot off the presses either.

Re:STM32MP2: ST’s first Linux capable 64-bit MPU with NPU, G... by unwind on Saturday August 26, 2023 @11:07AM (#37273560)
Someone here.

Great to see this being more widely/deeply described. It looks very capable, interesting choice with onboard Ethernet switch.

Would be so much fun as a games console, but I guess even at this size programming the GPU bare metal will not be very accessible.

Re:STM32MP2: ST’s first Linux capable 64-bit MPU with NPU, G... by bri3d on Saturday August 26, 2023 @11:43AM (#37273846)
I'd probably choose a much more compute/graphics focused SoC for a games console, like almost any smartphone SoC or even an APU.

These STM32MP parts are designed for devices with realtime needs and real-world interface requirement, because they combine Application Processors that run Linux (albeit not quite as fast as a cutting-edge phone SoC) with a Cortex-M core made for realtime application use, as well as interface peripherals like CAN. Basically these are supposed to be a bridge between the "embedded" world and the "Linux" world.

Re:STM32MP2: ST’s first Linux capable 64-bit MPU with NPU, G... by gsmecher on Saturday August 26, 2023 @01:09PM (#37274673)
The integrated Ethernet switch is only as useful as its software stack - I say this after an excruciating decade with TI's Sitara devices (and the built-in CPSW ethernet switch.)