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Re:The Antagonists: The rise and fall of type-in text games by gabereiser on Thursday August 24, 2023 @02:15PM (#37252576)
I still keep and maintain some text-based games. I even wrote a new one last year to further familiarize myself with golang. There's something special in them. You can imagine a full world, 3d, or otherwise. Yet you are limited to ASCII. You can get away with a lot in ascii. From Diku, to Merc, to Smaug... I try to keep the codebases building using the latest gcc.

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