Re:Hardcore Vulkan Debugging – Digging Deep on Linux and Amdgpu
by saidinesh5 on Thursday August 24, 2023 @08:22AM
(#37247957)
Depends on what your prior exposure to 3D graphics is... And what you want to build in 3D.
A top down approach would be something like three.js -> webgl/webgpu/etc... That way you'll see results quickly. And you'll know how lower level graphics concepts like vertex shaders, fragment shaders etc.. fit into the picture.
Doing it with web tech might be more familiar to you and you won't get bogged down with unrelated issues like build systems, windowing libraries etc...
A top down approach would be something like three.js -> webgl/webgpu/etc... That way you'll see results quickly. And you'll know how lower level graphics concepts like vertex shaders, fragment shaders etc.. fit into the picture.
Doing it with web tech might be more familiar to you and you won't get bogged down with unrelated issues like build systems, windowing libraries etc...