Re:The Antagonists: The rise and fall of type-in text games
by NoZebra120vClip on Thursday August 24, 2023 @08:39AM
(#37248078)
Compute!'s Gazette had this down to a science. When I first started, they were offering simple BASIC type-ins, and I'm pretty sure that I did some of those without benefit of persistent storage.
But then they began trumpeting a revolution in type-ins: just enter this simple little BASIC editor, then type in a whole mind-numbing mess of meaningless numbers. The editor checksummed every line, et voila! A working and extremely performant game/app entirely in machine code!
Re:The Antagonists: The rise and fall of type-in text games
by adamredwoods on Thursday August 24, 2023 @08:01PM
(#37256110)
The checksum was amazing! When my siblings and I made a mistake, we would go through the entire code and check each entry. Took too long and we gave up!
It's somewhat reassuring to have this example that shaky towers of abstractions are not exactly newcomers to software development.