Re:The Antagonists: The rise and fall of type-in text games
by TuringTest on Thursday August 24, 2023 @04:29AM
(#37246372)
You have 2005 Façade, where the number of NPCs is restricted to two - allowing for a more complex exploration of dialogues and situations.
Re:The Antagonists: The rise and fall of type-in text games
by YeGoblynQueenne on Thursday August 24, 2023 @04:20AM
(#37246322)
The article is about games that you type-in, not games where you interact by typing in a text interface.
You get a listing of the game code at the back of the book and you have to type it in in order to play.
The idea isn't dead though - since GPT-2 appeared, people have been trying to use chatbots for role-playing games again. With GPT-4 it's almost possible as it can mostly keep track of the inventory and more or less stick to the rules.