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Re:The Antagonists: The rise and fall of type-in text games by orbital-decay on Thursday August 24, 2023 @03:48AM (#37246136)
Wizardry 8 (2001) probably had the last remnant of a type-in interface for the communication with NPCs - you could type your lines directly and they reacted to keywords. You could ask for things you've heard somewhere and learn something new.

The idea isn't dead though - since GPT-2 appeared, people have been trying to use chatbots for role-playing games again. With GPT-4 it's almost possible as it can mostly keep track of the inventory and more or less stick to the rules.

Re:The Antagonists: The rise and fall of type-in text games by TuringTest on Thursday August 24, 2023 @04:29AM (#37246372)
You have 2005 Façade, where the number of NPCs is restricted to two - allowing for a more complex exploration of dialogues and situations.

https://en.m.wikipedia.org/wiki/Fa%C3%A7ade_(video_game)

Re:The Antagonists: The rise and fall of type-in text games by YeGoblynQueenne on Thursday August 24, 2023 @04:20AM (#37246322)
The article is about games that you type-in, not games where you interact by typing in a text interface.

You get a listing of the game code at the back of the book and you have to type it in in order to play.