Re:Review my app: Social Break (the fun way to check Twitter)
by confussledandy on Thursday March 15, 2012 @10:42AM
(#3708627)
Hey - thanks for taking the time to reply so thoroughly :) I definitely think 3 is the path I could take with future developments to the game, a brilliant idea I hadn't considered!
Appreciate the comment about making the graphics sharper, especially if I wanted to take this to the iPad 3 etc...
Thanks :)
Re:Review my app: Social Break (the fun way to check Twitter)
by leebossio on Thursday March 15, 2012 @10:47AM
(#3708656)
Awesome. I'll look forward to future updates. One last suggestion:
Consider incorporating sharing options when you die, or when you complete a level. Having people tweet out a link to the game (and your Twitter handle) would be great for virality.
Feel free to shoot me an email anytime you'd like! I love seeing great ideas come to life, and would be happy to give feedback on future ideas.
1.) I like the idea of a game to check Twitter. I didnt like the idea at first, but only hitting star tiles to show tweets is pretty interesting.
2.) Movements are very fluid. The slow-down effect when a Tweet shows up is just great.
3.) Have you considered as levels advance, to incorporate multiple retro-styled games? Maybe asteroids after 5 levels, etc? Of course this would require a great deal more development, but done in the same style - it would give significant reason to play the game to the end (and keep discovering hidden games)
4.) The bit graphics are done quite a bit now, and overdone in some cases. Yours are good, but I think they could be sharpened up a bit, especially for a retina display. Pixels are great, but there is a healthy blend of using colors that pop with pixel graphics (see League of Evil).
Overall, awesome job.