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Re:Source code for Quake 2 rerelease by samplatt on Friday August 11, 2023 @12:27AM (#37085106)
ZeusBots were where it was at, for me.

First few computers were too slow to run Quake effectively, but then I had a Duron 900 (they ran slow AND hot!), bought a 'PC Powerplay' magazine that came with a CD full of quake mods, and a map with 20-40 of ZeusBots worked just fine!

Re:Source code for Quake 2 rerelease by jasonb05 on Friday August 11, 2023 @02:59AM (#37085902)
Oh man, PCPowerPlay! I had my q3 mod written up in there in 2000 [1].

[1] https://github.com/Jason2Brownlee/HumanDebrisArchive/blob/ma...

Re:Source code for Quake 2 rerelease by samplatt on Sunday August 13, 2023 @09:50PM (#37116549)
Holy shit it's Soldat in the quake engine. Dude that's cool. Totally giving that a bash with friends if we ever LAN again.