> though computation time is still an issue
This is what I got hung up on. I was doing some independent research on real-time cloth simulation for sailboats and I reached the conclusion that the physically accurate techniques are not real-time. I was looking at simulating tensions applied at specific vertices of the sail, the stiffness of the cloth, wind pressures, etc... and I gave up on finding anything that was doing it in real-time.
Am I wrong? Or is there a SIGGRAPH paper I haven't found yet :P
Re:Cloth Simulation
by pistachiopro on Monday August 07, 2023 @12:35PM
(#37036789)
Have you looked into Small Step XPBD (introduced in the paper "Small Steps in Physics Simulation
")? It's the most efficient nonlinear dynamics integrator/solver I've come across, and luckily one of the simplest, too! (Keeping in mind that simplest nonlinear solver is a relative metric.) I've been able to simulate very stiff materials like bone by updating the sim at 6000 steps/second. The exact number of steps/second you'll need will depend on both the desired spatial resolution and physical accuracy of your sails, but I wouldn't be surprised if 6000 steps/second is more than sufficient. And computers are fast enough where you could simulate quite a few large, detailed sails at that rate in realtime.
Also you might want to check out the IPC papers (particularily C-IPC, since you said you're interested in cloth: https://www.youtube.com/watch?v=jvBSDXxsgRA). A new class of simulation methods has arisen over the years which allow you to simulate detailed collisions in an incredibly robust way (though computation time is still an issue).