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• Organising files = project structure
• Resource & layer naming = variable naming
• Using templates & sharing common elements = DRY
• Keeping vectors when rasterising = keeping source code when compiling
• Minimising filters, blending modes, colour overlays, etc. = KISS
• Grid = idioms and “design patterns”
• Understanding licensing = understanding licensing
• Proofreading = code review
• Browser compatibility = platform compatibility
• Conservation of file sizes = consideration of performance
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• Organising files = project structure
• Resource & layer naming = variable naming
• Using templates & sharing common elements = DRY
• Keeping vectors when rasterising = keeping source code when compiling
• Minimising filters, blending modes, colour overlays, etc. = KISS
• Grid = idioms and “design patterns”
• Understanding licensing = understanding licensing
• Proofreading = code review
• Browser compatibility = platform compatibility
• Conservation of file sizes = consideration of performance