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Re:Defining Property by derefr on Monday March 12, 2012 @04:00PM (#3695150)
> I'd rather enjoy the fruit of a craftsman's labour than I would gorge myself on the cheap, cheerful and unpolished wares of the assembly line.

That's the wrong way 'round, from my perspective. The "few, expensive" games we have are bland blockbuster genre-stuffers created by committee. The "lots of free games" we're heading toward are tiny, polished artifacts of a single indie developer's labor, where the value in them comes from laser-focus on a single innovative gameplay mechanic, rather than a multi-million-dollar art pipeline. The latter sound much more like the "artisans" to me.

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