Re:HTML5 as a gaming platform
by falcolas on Monday March 12, 2012 @12:58PM
(#3694323)
Performance, yes, that is probably the biggest issue you are going to have with HTML5 in my experience.
I'm doing nothing more than pushing a set of tiles around a canvas element, and there are irregular hiccups where the animation loop (a simple setInterval callback) stops for a frame before starting back up again.
Granted, the stuff I'm doing is pretty simplistic, and I haven't tried to optimize for performance yet (or code around the stutters), but it's not an encouraging place to start from as a hobby game developer, let alone someone trying to make a living from it.
I'm doing nothing more than pushing a set of tiles around a canvas element, and there are irregular hiccups where the animation loop (a simple setInterval callback) stops for a frame before starting back up again.
Granted, the stuff I'm doing is pretty simplistic, and I haven't tried to optimize for performance yet (or code around the stutters), but it's not an encouraging place to start from as a hobby game developer, let alone someone trying to make a living from it.