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Re:Using C++ as a scripting language, part 8 by nathants on Saturday July 29, 2023 @08:18PM (#36926306)
this is interesting.

i’m working on a high performance game in c++17 with clion and wickedengine on linux.

compiles are 20 seconds, which is fine. 1 second would be better.

blender exports are about 20 seconds too. 1 second would be better.

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