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Re:Using C++ as a scripting language, part 8 by kevingadd on Saturday July 29, 2023 @03:34PM (#36923706)
"advances in computing power, parallelism, and JIT technology would be more than adequate to accommodate an interpreted scripting language."

While this is true, game consoles + iOS/iPadOS prohibit JIT and in some cases prohibit script interpreters, so people resort to stuff like 'we wrote a compiler for C# that turns it all into C++ source files' in order to pass review and collect Fortnite Money*.

* I'm using Fortnite Money here to represent 'the kind of money you can make if you're willing to sell lootboxes to teens on the App Store'

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