A nightmare, perhaps, but it has been done: https://arstechnica.com/gadgets/2022/09/nesos-somehow-fits-g...
Re:Commander Keen's Adaptive Tile Scrolling
by RuggedPineapple on Saturday July 29, 2023 @07:35AM
(#36919205)
That is incredibly cool, but unless I'm mistaken it's not doing any windowing/arbitrary drawing. Everything is full screen, so elements can be plotted out in advance by the designer to work with sprite restrictions.
PC's have typically had a much more bitmapped graphical regime, where individual pixels are addressable and drawable, which better suits a general purpose computer but means you have to do some trickery if you want to get some of the polish that consoles had, and was typically slower since you didn't have dedicated hardware that spoke in those terms. on the flip side though setting up a windowing system on an NES with its hardware speaking in sprites and tiles would be a nightmare.