Re:Commander Keen's Adaptive Tile Scrolling
by dakom on Friday July 28, 2023 @03:05AM
(#36903823)
Is there another way? I've only done WebGL, so not familiar with Vulkan/Metal/DirectX/etc. - but in my experience you're clearing the screen and re-drawing everything every tick no matter what. If only for applying post-processing effects.
Updating buffers is of course a totally separate thing, and on that side I don't think anyone updates everything every tick, usually there's some sort of scene graph that knows about dirty transforms and their children, so only those get updated..
Updating buffers is of course a totally separate thing, and on that side I don't think anyone updates everything every tick, usually there's some sort of scene graph that knows about dirty transforms and their children, so only those get updated..