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Re:Commander Keen's Adaptive Tile Scrolling by dakom on Friday July 28, 2023 @03:05AM (#36903823)
Is there another way? I've only done WebGL, so not familiar with Vulkan/Metal/DirectX/etc. - but in my experience you're clearing the screen and re-drawing everything every tick no matter what. If only for applying post-processing effects.

Updating buffers is of course a totally separate thing, and on that side I don't think anyone updates everything every tick, usually there's some sort of scene graph that knows about dirty transforms and their children, so only those get updated..

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