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Re:Boeing has now lost $1.1B on Starliner, with no crew flig... by Already__Taken on Wednesday July 26, 2023 @06:14PM (#36885934)
It's analogous to gigabit internet in the 90's. Why would anyone want that and what would you even do.
Re:Boeing has now lost $1.1B on Starliner, with no crew flig... by throwaway2037 on Thursday July 27, 2023 @05:49AM (#36891199)
I agree. Real question: What do people need gigabit internet for today? 4K UHD streaming video needs 25-50Mbps. I have been living off 100Mbps internet connection for more than a decade, and I feel no need to upgrade. To be fair, maybe gamers need super faster connections for lower latency, or game downloads.
Re:Boeing has now lost $1.1B on Starliner, with no crew flig... by lucubratory on Thursday July 27, 2023 @07:40AM (#36892023)
Families, and reducing friction on gaming purchases. The sooner you can download a game (especially with new business models like game pass), the sooner you know whether you like it and the sooner you get positive feedback from your purchase decision. The faster that loop is the more people will impulse buy, and the faster consumers can get the games they want to play.
Re:Boeing has now lost $1.1B on Starliner, with no crew flig... by jmalicki on Thursday July 27, 2023 @08:27AM (#36892417)
A huge part of it is less about the gigabit download, and more that gigabit fiber is symmetric and has fast uploads... In the age of being remote, several people can be on HD or even UHD webcams without much lag or hiccups. 12Mbps upload of many cable modems is a noticably worse experience.
Re:Boeing has now lost $1.1B on Starliner, with no crew flig... by throwaway2037 on Thursday July 27, 2023 @08:56PM (#36902022)
Excellent point. I didn't think about video calls needing good upload bandwidth. Many broadband options have terrible upload bandwidth, so you need to buy a ridiculous plan (like 1Gbps) to get reasonable upload bandwidth.