Re:Electronic Arts bringing back ‘SimCity’ franchise after 1...
by pessimizer on Wednesday March 07, 2012 @08:23PM
(#3678201)
Wow, time would be a big problem when designing something like that. You'd either have to decouple or market the different games to different types of players - for example a slow 20 minute a day empire-building game layered on top of an addictive grinding World of Warcrack type thing. Something to think about.
Thanks for the slicecity link.
One problem is that the different layers want to run at different time scales, so you have to decouple the flow of time of each layer, and somehow reconcile things when you move up and down between them. And of course a multi player game can't have the same clock for everybody, so players will get out of synch with each other. Spore avoids that problem by not synchronizing player time, just sharing user created content asynchronously.