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Re:Show HN: TheElevatorGame.com results by slewis on Wednesday March 07, 2012 @12:21PM (#3676188)
Hey thanks for the shout out! I was wondering when you were going to post results.

There are some really cool visualizations in the linked opani page: http://opani.com/ryan/elevator-analysis/results/#key=elevato...

I think the most relevant part of this for web folks is the gamification aspect (obviously its what I was interested in in your previous post). I'd love to see a version of this where you show 50% of users "play 20 times to get an easter egg" and give the other 50% no incentive. How much does it actually increase engagement?

Re:Show HN: TheElevatorGame.com results by joshwprinceton on Wednesday March 07, 2012 @12:27PM (#3676214)
haha of course, thanks for the active commenting on the last thread! i think that's a good example, but it seems pretty clear that your hypothesis was correct :D
Re:Show HN: TheElevatorGame.com results by slewis on Wednesday March 07, 2012 @12:32PM (#3676235)
Well its an obvious insight. But the actual increase in time spent on page is what would be interesting.
Re:Show HN: TheElevatorGame.com results by joshwprinceton on Wednesday March 07, 2012 @12:38PM (#3676267)
We have the session lengths in terms of time as well -- all the data is on git
Re:Show HN: TheElevatorGame.com results by slewis on Wednesday March 07, 2012 @12:51PM (#3676335)
But you had the gamification stuff in place for everyone right? So there'd be no control group.
Re:Show HN: TheElevatorGame.com results by joshwprinceton on Wednesday March 07, 2012 @12:53PM (#3676340)
i cant respond to your note directly, but true, a further experiment could be done to analyze how much of an effect the gamification had, but the existence of the effect is clear