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Re:Codakido, Lua/SDL programming environment for Kids, with ... by gaius on Monday March 05, 2012 @06:10AM (#3666149)
This is exactly what I have been talking about! The way to get kids into programming is exactly the same way we all got into it: the 8-bit micro experience. Top marks!
Re:Codakido, Lua/SDL programming environment for Kids, with ... by seclorum on Monday March 05, 2012 @10:29AM (#3666809)
I agree completely, which is why I have carefully curated my collection of computers over the years, to keep them functioning until the day my sons are ready to code. I've still got my Oric-1 (and now, an Atmos) with all accessories, in fully working order, ready to roll! :)
Re:Codakido, Lua/SDL programming environment for Kids, with ... by cturner on Monday March 05, 2012 @07:29AM (#3666286)
The language here is lua, a structured language, rather than a thin instruction layer over hardware. If it more of an API behind it (e.g. ability to work with sound at a low level) then the result could be better.
Re:Codakido, Lua/SDL programming environment for Kids, with ... by seclorum on Monday March 05, 2012 @11:34AM (#3667068)
I think for sound it would be nice to have a little synthesizer where you can specify attack/decay/sustain/release, oscillator type, frequency and so on .. sort of like the SOUND command in the old 8-bit computers, even.
Re:Codakido, Lua/SDL programming environment for Kids, with ... by antirez on Monday March 05, 2012 @07:54AM (#3666347)
I agree, I want to add low level things like POKE to write to the screen memory. Sound would also be awesome.
Re:Codakido, Lua/SDL programming environment for Kids, with ... by mhd on Monday March 05, 2012 @08:14AM (#3666384)
Sprites are quite fun to move around, even if you're not doing it in a more interactive fashion (like Logo).