Re:Bevy 0.11: ECS-driven game engine built in Rust
by _cart on Sunday July 09, 2023 @04:41PM
(#36658657)
This is definitely feasible in Bevy (either via Rust codegen, "interpreter-style" node execution, or scripting). And will be even more feasible once we have an official visual Bevy Editor. However I'm pretty skeptical of "visual / node based programming" and I wouldn't personally prioritize that work when we have so many other things to do. That being said, I'm guessing someone will eventually build a 3rd party plugin to do this.
[ Parent
| on HN ]
There are no comments on this comment yet.