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Re:Bevy 0.11: ECS-driven game engine built in Rust by _cart on Sunday July 09, 2023 @03:58PM (#36658260)
This essentially came down to: 1. We've started blurring the lines by having optional depth and normal prepasses (to enable new rendering features) 2. We have renderer devs that are currently experimenting in this space

Whether or not (and how) we embrace deferred will come down to the user experience, effects on the render plugin ecosystem, desired features, perf characteristics, etc. The decision hasn't been fully made yet, but we're going to explore the space.

The latest discussion has happened here: https://discord.com/channels/691052431525675048/111316658507...

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