Re:Buying Apple’s Vision Pro headset could require an appoin...
by samstave on Sunday July 09, 2023 @02:40PM
(#36657509)
Yeah, I understand both sides of the Coin. I appreciate your response, and it deepens my concern is that there will be an entirely new DLC-ish content model whereby you have one price for an ios app - and then a different price for the "Apple Headset AR *EXPERIENCE*" version of all the apps - and certain features will be lock-outs to non AR-paying-premium customers...
Its just FN financially-dystopian
Re:Buying Apple’s Vision Pro headset could require an appoin...
by dndn1 on Sunday July 09, 2023 @02:54PM
(#36657641)
Surprisingly the GP didn't include price of the device as a reason, but the 30% Apple cut/likely uplift in price that developers need to charge to recuperate development costs - which are far more significant than developer hardware costs.
A non-Apple device without the moat would be better. GP also didn't ask for free apps.
Re:Buying Apple’s Vision Pro headset could require an appoin...
by scarface_74 on Sunday July 09, 2023 @03:10PM
(#36657828)
Yes that must be why there is a thriving profitable market for apps on Android that don’t go through the Play Store.
Almost every non game app on the iPhone/iPad of note require a subscription and most outside of the App Store.
It's technically possible to develop on the simulator alone, but given that the simulator is confined to a 2D window on a computer screen I can't imagine that apps developed in this manner would be able to stand up to competition developed without such limitations.